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My two cent for Apple AppStore Optimisation (yet another ASO guide)

by 9:47 AM
When you find the idea of great mobile app, which is really unique and can conquer the peaks of AppStore and Google Play, if you a wise person - you just give a slap to yourself and get back to stuff. If you're not the wise one - you can start investigation of the market and find out, that it's a boiler plate and your idea is implemented, and even better, then you planned. But if you quite an idiot like me -

OnAir for Periscope

by 10:58 AM
This year i've decided to start with a small app for Periscope fans: it's OnAir for Periscope. This app allows you to watch most popular periscope broadcasts in shuffle-manner with simple 'tap-to-show-next' controls. The app is released! Here some most interesting features: - Watch the most popular periscope's broadcasts without registration - Skip broadcast and see next by tap (or swipe to see next/previous) - Long press to see broadcast's info or continue watching in official periscope app WARNING! IF YOU DON'T HAVE

Yeti Run for SkiFree update available.

by 6:08 PM
A several mount has passed since i released my game called Yeti Run for SkiFree. It is available on the Apple's appstore. Now it's time to introduce a new version of the game. Here a short list of new features: - New visual appearance (changed color scheme and added a visual effects, like snow). - Changed physics model (now the skier is much more responsive to your actions). - Wider trace (for those, who considered the game as too hardcore;) ). - And

Swift and why my big projects will be objective-c ones for some (or maybe long) time

by 10:38 AM
When the Apple introduced swift, it was like WOW! Finally we get the real next-gen (mean trendy-scripty) language for i-devices development (but without private class members, hmmm...). Well now this [squareBracketsDinasour language] can be sent to the museums, and we've got all this shiny new features. Of course we shouldn't be naive: the new language has to live some time to get well enough after children diseases. That's why i didn't started rewriting all my stuff using Swift just after announcement.    

Echoes of a dirty hacks.

by 2:23 PM
Of course, we all are good developers, and hack - is not our way. But time by time ... Well this little post is about my investigation of HFS+ filesystem. It was developed by Apple, and mostly known as an OSX's main filesystem. Last several months i had a lot of work, related to investigation and re-implementation of Apple's low-level technologies (like filesystem's support, and some EFI-related stuff), and that time i was trying to fix bug in my HFS+ support implementation code,

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